Category: World of Warcraft

  • Do you have a Golden Social Rolodex?

    Are you familiar with the Golden Rolodex?

    PodCamp Boston 4 Photos

    It’s a sales expression as well as a human resources expression. The Golden Rolodex is your personal database, your personal set of connections and relationships that you’ve built over your career. When companies are looking to hire top talent in sales and executive functions, very often the Golden Rolodex is an implied but strong hiring factor. The moment that, say, a top salesman comes aboard, it’s implied that he’ll tap his Golden Rolodex on behalf of his new employer and bring in some easy wins.

    While the Golden Rolodex has been powerful for decades, it’s never been more powerful than today. Today, the Golden Rolodex (your network) is mandatory for your success. Today we have the Golden Social Rolodex, the Golden Audience, the people who travel with talent from place to place. As long as the talent consistently provides value to his or her audience, the audience comes along for the ride no matter what the company and title on the business card says. Do companies value this? You bet. There wouldn’t be as much debate and angst about personal brand vs. corporate brand if things like the Golden Social Rolodex didn’t matter.

    Friend and serial connector Jeff Pulver often says that we live or die on our database. He’s not talking about a platform or a set of SQL tables. He’s talking about your network, the network you’ll use to bring your Golden Audience to whatever you’re working on now.

    How do you build your Golden Audience? As always, the answer is simple. You need to isolate the unique quality that you bring to the table no matter where you work, no matter what you do, and be able to express that quality to your audience and to yourself. Your audience will ultimately prize you for that quality and for your ability to help them and provide value to them based on how you work with that quality.

    For example, one of my essential qualities is bridge building. I’m good at understanding marketing and technology as a whole and being able to speak to practitioners of either discipline to help them work together. I can see more possibilities than the average marketer because I understand the technology that powers so much of our marketing today. When I worked in financial services, I spoke that language plus what was effectively PR 2.0.

    Here’s the important part: many of the people who got to know me then are still friends with me now, even though my business card says something very different. Why? That same essential quality continues to provide them with value.

    Here’s another example. CC Chapman, now a published author, was originally one of the web guys at Babson College when I first met him. In every aspect of the stuff he did at the college, he managed to get people energized and passionate. When he moved to a digital marketing agency, founded his own, got acquired, etc. he brought that same essential quality, the ability to inspire passion in others, to all of his work. When you pick up his new book, Content Rules (affiliate link), do you think it’s reasonable to assume that same passion will infuse his writing?

    His audience has followed him from one company to the next, from one podcast to another digital venture, on a wild ride over the years because he has remained true to that essential quality. They’re remained a part of his Golden Audience because they value his ability to inspire them.

    Look over your own experiences, look over your own background and what you’re doing today, and ask yourself what’s in common. What did people value about you ten years ago? Five years ago? Today? If you’ve managed to build an audience, even a small one, talk to them and ask them why they’re with you, what they value about you. Take the recent tip from my newsletter about plugging all of your recommendations into Wordle to see how people describe you. Take a tip from DJ Waldow and start saving public testimonials about you on Twitter and other social outlets so that you have ready access to them.

    Look at how you behave in different contexts and see what’s similar in all of them. I definitely have different friends in the martial arts world than I do in the World of Warcraft universe, but those friends I’ve attracted in both worlds value me for many of the same attributes. The audience I’ve attracted in social media (you, and thank you for being here) perceive the same values and qualities that my employer, Blue Sky Factory email marketing, values as well. What do your friends in your different circles value about you?

    You can’t be anything to anyone. That’s a recipe for being nothing to everyone. Instead, take the time to investigate what people value about you and distill it. The faster you do it, the faster you’ll be able to create the value that powers your Golden Audience that will propel you no matter what you choose to do.

    Footnote: For the under-30 crowd, a Rolodex is your Facebook friends page made of paper.


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  • What Eye of the Storm can teach us about strategy and execution

    What Eye of the Storm can teach us about strategy and execution

    Over the past weekend, the weekly battleground in World of Warcraft was Eye of the Storm. For those who don’t play, Eye of the Storm is a lot like capture the flag games from your childhood. Your team, which is randomly assembled from all the people who want to play, has to capture up to 4 bases and then bring a flag from the center of the battlefield to a friendly base. Imagine a baseball diamond with a flag on the pitcher’s mound and you get the general idea. You do this until your team reaches a certain number of points, then you win.

    Eye of the Storm map

    As with all other battlegrounds in World of Warcraft, there are no guides, hints, or clues as to what you’re supposed to do once you’re on the playing field. The battle starts and the game is on. What happens next is entirely up to the players.

    One of the things I’ve noticed about Eye of the Storm more than other battlegrounds is that very often, there’s no clear agreement even among veteran players as to what strategy the team should use. Should you capture as many bases as possible first to start accruing points? Should you capture just one and go after the flag right away?

    What ends up happening in successful games is that someone shouts out a very clear, detailed strategy from the very beginning, reiterates it, and as soon as the game starts, the team (who have largely never met each other before) goes out and does it with frequent reminders. Here’s the thing: the strategy very often isn’t a good one. It’s a mediocre strategy at best if you read all of the theorycrafting blogs about Eye of the Storm on the Web.

    Here’s why mediocre strategy tends to win: the first couple of minutes in a battleground set the momentum, tone, and rhythm of the battle. For the most part, both teams on the field have been assembled randomly. Having a strategy as soon as the game starts, even a deeply imperfect one, gets everyone organized and quickly working towards goals while the other team figures out what they want to do.

    Does this sound familiar? It should. In marketing, in business, in competition we are often faced with situations exactly like this, over and over again. A new niche in an industry opens up, and the winner more often than not is one that can take a strategy of moderate quality and execute on it early and flawlessly while everyone else tries to figure out what to do. It takes significant resources and effort to overcome that early advantage, to change momentum in a different direction.

    Take this lesson away if nothing else: your strategy doesn’t ever have to be perfect, only your relentless execution of it. Do this as much as you can and not only will your team win Eye of the Storm more often, but your business may flourish because of it, too.


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  • Beware of weak correlative scores

    In the World of Warcraft, there exists one number that can make or break your day, depending on who you’re interacting with: GearScore. GearScore is a mathematical formula that tries to rank players based on what equipment their character has, on the assumption that harder to get equipment means you’re a better player for having it, much in the same way that driving an expensive car might indicate more personal wealth. People looking to organize groups in the game often recruit for their groups solely by advertising GearScore requirements: “Looking for damage dealers, 5K GS minimum!”. Anyone who doesn’t meet this score doesn’t get invited to the group.

    (WIN) Moriturus, 80 Death Knight — WTF is my Gear Score? (FAIL) Krystos, 80 Paladin — WTF is my Gear Score?

    Funny, both characters are the same player behind the keyboard…

    The problem with GearScore is that harder to obtain gear isn’t necessarily indicative of a more skilled player. At best, it’s a weak correlation. For example, a player that works primarily in a healing role can get a very high GearScore from wearing damage dealing equipment – but that player will be completely ineffective as a healer. A player can have one character that is supremely well equipped but might have a second character that he just created that will have an abysmally low GearScore. The player behind the character may be incredibly talented, but the equipment and thus the GearScore will not reflect this fact.

    Why do Warcraft players looking to create groups rely on such a potentially unreliable scoring mechanism? Because in the absence of better metrics, it’s what they’ve got to work with for making snap decisions, and the weak correlation is still strong enough that on average, a group composed of high GearScore players is somewhat more likely to fare better against fire-breathing dragons than a group composed of low GearScore players.

    So what does a geeky algorithm like GearScore have to do with anything? For years, companies, especially in financial services, have evaluated potential employees based on credit scores. Like GearScore, credit score may have some correlation to a future employee’s abilities to be effective, but given how tumultuous the economy has been in the last 3 years, any company relying on this number may lose perfectly good candidates.

    Why would a company rely on such a mechanism? For the same reason the Warcraft folks do – it’s a metric that lets computers and/or HR clerks filter through piles of resumes very quickly. Set a minimum credit score of 700 and your job as an HR clerk is much easier, as you’ll throw away 80% of the resumes in your inbox immediately.

    So what if you don’t work in financial services? What if you’re a social media person instead? Surely no one would try to boil down the complexities of managing mass human interactions into a single number. Well…

    Twitter / Michelle Tripp: Blow your mind? In some co ...

    Is there more to you than this one-dimensional metric? Probably. Will people push this score or another like it just like the Warcraft folks push GearScore? Probably. Be prepared to address it if you’re a social media professional, because there’s an ever-growing chance that a decision-maker may hire or pass on you in an instant based on this one number.


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  • What World of Warcraft: Cataclysm can teach you about appreciation

    WoW Cataclysm

    The third expansion pack to the World of Warcraft franchise, Cataclysm, will be coming out this year. Everything that players have known and loved for the last 5 years is on the table for a re-write, from how characters work to the virtual places and hangouts where players have spent their time for half a decade. It’s Blizzard Entertainment’s way of rebooting the franchise, changing up how it will work, and theoretically giving them room to continue growing the franchise.

    From a story perspective, the virtual world of Azeroth is going to be struck by a massive disaster that will shatter it, completely changing things and causing a lot of mayhem. Here’s what’s different about this disaster: we all know it’s coming some time this year.

    Some people are preparing by gathering up materials in game to sell later, anticipating shortages. Other people are touring the world of Azeroth as it is now, taking pictures and recording their favorite spots, many of which will no longer be available or will be changed beyond recognition. Some are running through dungeons and other parts of the game they’ve missed or never gotten to in five years of playing. Some are trying to maximize their characters’ gear and abilities so that they’re ready to experience all the new parts of the game the moment it hits the shelves.

    So here’s the food for thought part: if you knew with 100% certainty that a major disaster was going to befall this world, the real life world, in the next 5 months (but probably before November), and that you’d survive and have access to the basics like food and water, what would you do now to prepare? If you knew that everything from favorite restaurants to the mountains and seas themselves would be different somehow, what would you do differently today to get ready?

    Unlike World of Warcraft, we don’t get the luxury of a grand creator notifying us in advance of a major disaster (or allowing us to beta test life in it).

    Now that you’ve got an idea of where you’d go and what you’d do, how much of that is stuff you could do today?


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  • Strengths, weaknesses, tanks, DPS

    Strengths, weaknesses, tanks, DPS

    I asked on Twitter the other day:

    “Assume you can do only one. Do you enhance your strengths or mitigate your weaknesses? Why?”

    The responses were amazing and overwhelming.

    BrianneVillano: @cspenn Enhance strengths so you can excel@something. Otherwise, you are working towards mediocrity.
    bryanrhoads: @cspenn Strengths! analogy – Jordan would always be avg baseball player – his strength is basketball – be the best!
    bryanwp: @cspenn I prefer to mitigate weakness. Its the weakness that can bring you down. Strength can only help you. What about you?
    bryanwp: @cspenn mitigate weakness. The weakness is what can bring you down in a time need. What about you?
    christinainge: @cspenn Enhance strengths-no one is without weaknesses, and many times, they lead to growth, if your strengths are there.
    djwaldow: @cspenn Easy. Enhance strengths. Bigger payoff to be best at something than so-so. I’m a big believer in focusing on what you are good at
    dvautier: @cspenn Mitigate weaknesses. Strengths will shine no matter what, weaknesses are opportunities to learn, change & create a new strength
    EQGal: @cspenn Enhance your Strengths! For me the Gallup research supports what just seems to make sense…the positive way to BE!
    findenlake: @cspenn Weaknesses. It’s all about working from a solid foundation. A weakness can hurt you more than An average attribute.
    hoovers: @jsandford @cspenn Enhance your strengths. But context is key. (I wrote on this here: https://is.gd/cLwj9 (expand) )
    jayjaboneta: @cspenn focus on enhancing my strengths according to Marcus Buckingham.
    jeremymeyers: @tamadear @teresabasich @cspenn but strengthening strengths implies that they’re not yet good enough, no?
    joeshartzer: Stronger strengths make you better. RT @cspenn: Assume you can do only one. Do you enhance your strengths or mitigate your weaknesses? Why?
    jsandford: @cspenn Def. mitigate weaknesses; that doesn’t imply “Jack of All Trades, Master of None”, though. Your strengths will still be just that.
    kimjinwhan: @cspenn I will stronger than before, if I enhence my strength. And it will covers my weakness.
    LeanneStewart: RT @RobHatch: @cspenn Strengths, always strengths. Focus on those for yourself and others, they are the means for addressing weaknesses.
    mckra1g: @cspenn Enhance strengths bc what we focus on expands. Knowledge of our weaknesses *is* a strength FWIW. Most r oblivious to theirs.
    MKMartin: @cspenn Focus on mitigating weaknesses. “The gem cannot be polished without friction, nor man perfected without trials.”
    pammcallister: Strengths. Works better, easier. RT @cspenn Assume you can do only one. Do you enhance your strengths or mitigate your weaknesses? Why?
    RobHatch: @cspenn Strengths, always strengths. Focus on those for yourself and others, they are the means for addressing weaknesses.
    sandrapakosh: @cspenn I build on my strengths… even the lesser ones… while learning lessons.
    smallbizhowto: RT @cspenn: Assume you can do only one. Do you enhance your strengths or mitigate your weaknesses? Why?
    StevenSchlagel: RT @cspenn: Assume you can do only one. Do you enhance your strengths or mitigate your weaknesses? Why?
    tamadear: @cspenn Strengthening strengths almost always mitigates weaknesses by default. The reverse, however, is not often so.
    tamadear: @TeresaBasich @cspenn Strengthening strengths is an action of building. Mitigation is patching and filling holes….
    TeresaBasich: @cspenn Enhance your strengths. Positive focus and effort into what you’re good at helps mitigate weaknesses by default.
    TeresaBasich: @cspenn Interesting observation: Men seem to be about weakness mitigation; women seem to be about focusing on strengths. Biology?

    Here’s the catch: the question is somewhat false, or at the very least has a catch. Let me introduce you to two concepts from World of Warcraft, tanks and DPS. (for the purposes of this discussion, we’ll group healers in with DPS, for those that know the game)

    Screen shot 2010-06-14 at 8.04.55 PM.pngIn the video game, tanks are a type of character that stand in front of packs of monsters and get beaten up so that other players on the team don’t. They protect spellcasters and healers, letting them do their jobs. As a result, tanks have to balance their survivability – a measure of how resilient they are to getting beaten up – and threat, or how much attention they can generate from bad guys, so that the bad guys don’t turn their attention elsewhere.

    In the video game, DPS (damage per second) are a type of character that zap, shoot, burn, freeze, or otherwise cause damage to the bad guys. Their sole job is to kill the bad guys as fast as possible before the tank succumbs to the bad guys.

    When it comes to managing the various attributes of these character archetypes, DPS have it easy. They MUST emphasize their strength – the amount of damage they can do – to the exclusion of nearly everything else. If DPS are bad at what they do, the bad guys will win because the tank will die, and then the bad guys will beat up the DPS and kill them off quickly, spectacularly, and humorously.

    When it comes to managing the various attributes of tanks – that’s a different story. For tanking, you have to balance and mitigate your weaknesses first and foremost because yours is a job of endurance. If your armor is weak, if your gear isn’t up to scratch, you have low stamina, which means you die faster. If your weapons are weak and you don’t know what you’re doing with all the buttons to press, you don’t generate enough threat, and the DPS get eaten first. Whichever is your weakest area is the area you must address first in order to provide maximum survivability to your group. (those who are tanks know all about defense cap, melee hit cap, stamina, avoidance, EH, dodge, parry, block, etc.)

    The answer, to the extent that there is an answer, about whether to emphasize strength or mitigate weakness depends on what you have to do. If you’re in a marketing department and your job is to generate content, then you have a very focused function to perform and everything and anything you can do to make yourself a better content generator will show very quickly. The results you generate will dramatically improve even with just a few small improvements. You’re effectively in a DPS role.

    Suppose, however, you’re in a marketing department and your job is defensive SEO, protecting your web properties from competitors. Suddenly it’s not just about generating content – now you’re mitigating weaknesses in page structure, managing keyword lists, trying to build links, and trying to steal away link juice from competitors. Rather than aggressively go after one small area, you have to mitigate the weakest areas of your SEO strategy first, then slowly build up strength across the board. Too much strength in any one area inherently leaves other areas weak and open to competitors to attack you. You’re effectively in a tanking role.

    Which is best? Neither. Any experienced World of Warcraft player will tell you that a bad tank leads to failure, and bad DPS leads to failure just as easily. They’re symbiotic and collaborative. The toughest part for you as a Warcraft player or business person is knowing which role you’re in and doing it well.


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  • The most basic business lesson taught by World of Warcraft

    The most basic business lesson taught by World of Warcraft

    World of Warcraft’s Auction House is the in-game marketplace, the bazaar where players can sell virtual stuff to other players. Magical potions, plate armor, everything under the virtual sun gets traded millions of times a day. Auctions listed in the Auction House can last up to 48 hours, after which they expire and your virtual goods are returned to you. If you don’t relist them, they just remain in your character’s bags. To be a successful auctioneer, you have to be “open for business” by constantly keeping items on the market for sale.

    Tauren Auction House

    There’s one fundamental lesson the Auction House can teach us, one fundamental lesson we must take to heart and practice in our businesses:

    If you’re not open for business, no one can buy from you.

    It doesn’t matter how epic the items you have for sale are. It doesn’t matter how long it took you to win them in the game or make them from your trade skills. It doesn’t matter how low or high demand those items are. If they’re sitting in your bags and not on the market, no one can buy from you. You must be open for business to make money.

    I know what you’re saying. You don’t play the video game. You don’t have a business that even remotely looks like this. The principle still applies, however. If You’re not open for business, no one can buy from you.

    • You’re not open for business when someone calls and no one answers the phone, or worse, robots do it (poorly) for you.
    • You’re not open for business when someone searches for your product or service and you don’t appear anywhere in the search results.
    • You’re not open for business when someone emails you and you don’t respond ever, or worse, their email ends up in your spam bucket.
    • You’re not open for business when someone asks a question about your company in social media and you aren’t part of the conversation at all.
    • You’re not open for business when someone goes to check out online and your web site doesn’t let them complete the transaction.

    Where are you open for business? Where are you effectively closed, turning away actively interested buyers who want to give you their money?

    Want to make some real money? Where are your competitors not open for business, and can you be open for business in that space?


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  • What World of Warcraft's Patchwerk Can Teach You About Recovering Morale

    What World of Warcraft’s Patchwerk Can Teach You About Recovering Morale

    PatchwerkLast night, our guild downed Patchwerk, a giant abomination in Naxxramas, for the zillionth time. Patchwerk isn’t a challenge any more – in fact, he hasn’t been a challenge in a really long time. We bring our 10 man team in and in about 11 minutes from start to finish, we crush Patches, loot his swollen, bloated corpse, and move on with our evening…

    … and I love him for it. I love that he’s absolutely no challenge whatsoever because sometimes, you just need some easy wins to rebuild your momentum. When life throws you challenges, you get to step up, learn more about yourself, explore and go beyond your limits, and ultimately become a more powerful, better person.

    That said, challenges that are never-ending can grind you down. They can, if you’re not careful, wear you out. Going 120% all the time means you run out of fuel much faster, and that can create significant gaps in your personal momentum and progress from burnout.

    That’s why non-challenges like Patchwerk are useful, productive, and essential to you. You absolutely need some stuff that’s easy-mode, that’s a sure-fire victory to bolster your morale, provide some mental breathing space, and give you perspective. What was once a hard fight, what was once a hard battle, is now a walk in the park and that change in perspective can be incredibly reassuring. You can measure and see objective results about how far you’ve progressed by how easily you crush your formerly difficult enemies.

    If you’re pushing the boundaries of your personal or professional life, who’s your Patchwerk?


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  • What World of Warcraft's Healing in Ulduar Can Teach You About Your Marketing Team

    Over the weekend, my Warcraft guild managed to down 4 bosses (really big bad guys) in Ulduar. Two of the bosses posed two separate challenges for healers. One boss, a giant robot named XT-002, hands out lots of damage over a relatively long time to your entire team. Your healers must continuously refill the team’s health throughout the fight in a fairly aggressive manner.

    The second boss, Kologarn, hits only a couple of members of your team, but he hits them very, very hard and very fast. Your healers must protect those team members and shield them from as much harm as possible while healing them.

    In the first fight, there’s a class of healer known as a druid who can dispense lots of healing to lots of people over time. Druid healers really are ideal for addressing XT-002’s damage method. In the second fight, there’s a class of healer known as a discipline priest who can put up shields on a few people – but not the entire team and still stay focused on key members – and protect them from harm. Discipline priests are ideal for mitigating Kologarn’s intense damage.

    As you can probably imagine, discipline priests who excel and shielding and protecting a few targets have a difficult time healing an entire team on XT-002. Druid healers who excel at healing over a period of time get overwhelmed very quickly when Kologarn dispenses near-instant smackdown, and fall behind quickly.

    So what does this have to do with marketing? It comes down to knowing which members of your team have which abilities, and knowing how to properly allocate those abilities for the “fights” you face in marketing.

    To make a comparison, if you need to generate lead flow over a period of time, you want to look to your inbound marketing team for search engine optimization, for brand and awareness building, for affiliate and referral marketing programs – things that keep the leads flowing.

    Likewise, if you need to apply intense, high lead volume over a very short period of time, you want to look to your outbound marketing team for techniques like press releases, blogger outreach, high volume email marketing – things that are not sustainable for long periods of time but can throw some big numbers up very briefly for a specific campaign.

    Asking the inbound team to generate outbound results is exactly the wrong thing to do. They can’t put those numbers up any more than a druid healer can heal through Kologarn’s spike damage. Asking the outbound team to generate inbound results will end equally badly – they’ll burn up all their resources, generate intense fatigue in their channels, and likely piss off a lot of otherwise loyal customers and prospective customers if they have to maintain pace over an inbound team’s normal operating period, just as a discipline priest will not be able to sustain focus and effectiveness over an entire team versus focusing on mitigating damage on just a few players.

    Inbound and outbound marketing are complementary and equally effective if you’re competent at the methods and you know what you should be using when, just as druid healers and discipline priests are both excellent healing classes, as long as you know what they are and are not capable of. The wise raid leader brings the right class to each fight to maximize success, and the wise marketing and business leader brings the right teams to each marketing challenge.

    May your raids and marketing equally never hear a Tympanic Tantrum!


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  • What World of Warcraft's Lunar New Year Can Teach You About Growth

    In World of Warcraft, there are seasonal holidays that roughly correspond to real world holidays. One of these holidays is Lunar New Year. In the Warcraft version of the holiday, in addition to fireworks, there’s a quest to defeat a gigantic two-headed demon named Omen.

    Last year, I and the friends I play with took a beating trying to kill Omen. I know I took a number of tries just to defeat him, with my character dying over and over again.

    This year, as I rode to Lake Elune’ara, I wondered how the battle against Omen would go. I found out quickly:

    The demon had lost his bite.

    I was able to tank Omen solo with just one healer and a random mage with ease. He went down faster than the stock market after a Federal Reserve meeting.

    After the initial celebration wore off, I wondered how it was that Omen was so easily defeated. His abilities and capabilities were the same as last year…

    … but I and my character were not. Quite the contrary. Omen hadn’t changed, but I had, significantly for the better. What killed my character last year was barely even worth mentioning this year, and what relatively insignificant damage I was able to do to Omen last year was replaced by a venti quadruple shot cup of whoopass with a twist of lemon.

    It’s difficult for us to see how we’ve changed. We change slowly, over time, and in many cases are the last to get the memo on anything. Things like Omen are a good way to realize just how much we have changed, just how we’ve transformed from year to year. If you don’t have an Omen-like challenge in your life, look for one as a way to diagnose who you are and how you’ve changed. Find something that’s a challenge for you this year, win, and then see how the challenge feels next year. Have you grown? Have you changed? Have you become more proficient?

    Bear in mind the challenge needs to be somewhat static. Maybe it’s an annual photowalk, a half marathon, a creature like Omen – whatever it is, make sure it’s something where you’ll see the difference in yourself while the challenge itself remains mostly the same.

    Omen (and his meaning) is summed up best, oddly enough, by Nelson Mandela:

    There is nothing like returning to a place that remains unchanged to find the ways in which you yourself have altered.

    May your Lunar Festival grant you the insights you seek.


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  • What World of Warcraft can teach you about customer quality

    One of my favorite parts of World of Warcraft is the in-game marketplace known as the Auction House. Inside the AH, you can see relatively free markets at work with minimal regulation by the game’s owners. You can especially see how market forces create supply and demand, and if you’re good at understanding human nature, you can make a fair bit of virtual money.

    Right now, there’s an in-game Valentine’s Day event going on. Below is a picture of the Auction House and the price of a Buttermilk Cream chocolate. The current asking price in the marketplace is $54, and demand is so high that none are currently being sold – the marketplace is empty of this item.

    Buttermilk Cream for sale

    Yes, $54 for a single chocolate. Suddenly the real world holiday doesn’t look quite as expensive. My character here is about to sell 3 of them for $163.

    Here’s the funny part: the in-game quests needed to obtain this item take about 5 minutes, total. (dropping off a charm bracelet to another character and offering 10 characters some perfume samples) So why does the price of this chocolate seem so very high compared to the relative amount of work needed to create it? This marketplace item can teach us a lot about customer quality and behavior.

    Some players may not know how to obtain it besides the marketplace. They simply buy everything in the marketplace. These, however, are long-term poor customers, because the moment they get clued in, they will stop buying from marketers and start creating their own items. True, as the old gangster saying goes, you can’t wise up a chump, but that’s not the sort of customer you’d want to rely on or build a business on.

    Some players like the convenience of one-stop shopping, and will pay a premium just to be able to buy everything in one place. These are better customers because they have a persistent need (convenience). This makes them a better long-term prospective customer as they have a need that will always need to be met. The downside is that these folks are usually very price-sensitive, so a competitor who prices the same goods at even a penny less will beat you to the sale. If supply is a greater issue than demand, unless you’re always the lowest price, you won’t sell anything.

    Some players just don’t like questing, period. They pay a premium in the marketplace – sometimes a very high premium – to not spend a single minute in the game doing things that aren’t fun for them. If you can provide exactly what they need, when they need it, you’ll develop a reputation in-game for being a useful sort of marketer to have around, and the kind of person who they will approach directly whenever they need to buy something. These folks will even ignore marketplace prices and just pay you obscene premiums directly because they know you’re reliable and can get them exactly what they want. It almost goes without saying that these are your very best customers in the long-term.

    We have, in short, three kinds of customers – the sucker who may or may not even buy, the customer who wants convenience but is super-sensitive to price, and the premium buyer who wants to outsource everything they don’t want to do.

    Which do you want as a customer? Common sense should dictate that if it’s long-term maximum profitability you’re after, you want the premium buyer. It will require more work on your part to develop reputation in your community for being the go-to marketer that has exactly what someone needs, but if you put in the time and effort in your marketplace, you can escape the always-lowest-prices race and make a ton of money.

    Now, would anyone like to buy a Buttermilk Cream? Only three left…


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