Search results for: “world of warcraft”

  • How do you reconcile openness and secrecy?

    Here’s another serious topic for discussion: how do you, in social media, reconcile openness and secrecy?

    Let me give you an example from World of Warcraft. One of the side parts of the game (a very big side part for me) is the in-game economy. You make gold by creating stuff, by killing stuff, or by trading with other players for their stuff. In the game, there are “secrets” – great spots for earning gold through killing things or great tactics to use in the Auction House (an in-game eBay of sorts).

    These secrets are powerful, capable of generating hundreds or thousands of gold a day, compared to the average player who earns perhaps a few dozen gold a day. The catch is this: their value decreases in direct proportion to the number of people who know and use the secrets, because the server’s economy is a zero sum game – if I know the secret and you learn it, at best our earning potential is halved, unless you’re truly incompetent.

    There are lots of similar examples in real life – in the world of search engine optimization, Google Juice is more or less a fixed sum game. If I learn a powerful SEO tactic, the more people who know it, the less value it has.

    Contrast this with the social media world of sharing everything (from the mundane to the powerful), openness, and transparency. If you share something of value, your social currency increases among those you share it with.

    Here’s the questions I have for you: how do you value a secret vs. the social currency earned for sharing the secret? Which is more valuable to you, and in what context?

    Please leave your thoughts in the comments. Yesterday’s discussion was especially good to read, so I look forward to hearing less from me and more from you.


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  • What not to market

    Ever wonder what’s really hot, what’s really selling, where you can make some significant profits? Here’s a screenshot of the Auction House from World of Warcraft.

    Auction House

    Look at all the gold and shiny things you could sell. What should you sell? Where should you focus your attention?

    If you followed the herd mentality, you’d put your resources into Runecloth. You’d spend every waking moment gathering Runecloth in the game, because that’s what everyone else is selling. 4,683 people are selling Runecloth – it’s wildly popular! Jump on now – everyone’s doing it.

    If you don’t follow the herd mentality, you’d notice the item beneath it is Runecloth Belt, which is currently being sold by… no one. Not a soul is selling them. It’s not popular. It’s not hot.

    It’s not being competed for. That means you can sell in that niche at whatever price you want to sell at. You have no competition. (caveat: it’s still a desired item – just one that isn’t being produced)

    This is counter-cyclical thinking or blue ocean strategy – sell where the competition isn’t, and even a modest amount of product demand plus no competition will ensure profitability.

    Contrast that with the commodity market where low price is everything and even the slightest sea change in the marketplace will throw you from profitability to loss in the blink of an eye.

    Want to know what markets you probably shouldn’t be in? Real life doesn’t have an Auction House that details every last item available and its current profitability, but real life does have a spam box.

    GMail spam

    Spammers are the bottom of the barrel for any commodity, hoping to eke out the tiniest profit on sheer volume. One look at what’s “hot” in spam should tell you whether your industry is in trouble or not, whether you’re swimming in a flooded market. If you find your industry consistently in your spam trap, you need to give some consideration to alternate product lines and sources of revenue, because the spammers are crowding out all of your legitimate marketing efforts and probably undercutting you on price as well.

    What and where should you be marketing? Wherever the competition isn’t.

    Food for thought, by the way: when “everyone is joining Twitter” or “everyone is on Facebook”, everyone is doing the social media equivalent of piling into the Runecloth market. For leverage in the world of social media, are you looking for the Runecloth Belt market or hoping the herd is right?

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  • Learning from Wintergrasp: Marketing On The Offensive

    Wintergrasp OffensiveIn the World of Warcraft, there’s an epic battlezone known as Lake Wintergrasp. Players who choose to play in this part of the game join one of two teams with either the goal of defending Wintergrasp Fortress or attempting to take it over from the other team.

    Without delving too deeply into the game mechanics, for the defense, you need to stop the other team and their various siege engines. Typically, you do this by shooting at them a whole bunch of times, trying to take over their siege engine factories nearby, and attacking the offensive team’s camp.

    For the offense, you need to build siege engines and take over the fortress, seizing control of a relic inside.

    While other players’ experiences may vary, teams on the offense seem to consistently win more often than teams on the defense, and here’s why: teams on the defensive have multiple objectives. Teams on the offensive have one objective. As a result, more often than not, teams on the defensive split their forces and lose, overwhelmed at various points by the offensive team. When the defense wins, it’s not because of overwhelming force (usually) or great strategy, but because the offensive team has committed a serious tactical error.

    What does this mean for you and your marketing? Consider just how many distractions there are in marketing – a new social network to join every 10 minutes, a new meme to try and hop onto, a new shiny object that is the buzz of the moment and is forgotten in 15 minutes. Consider what you need to do to win, and where you can concentrate limited forces and resources. What’s the fastest path to victory? If you face lots of competition, in what ways will they be distracted or their forces divided, giving you an opportunity to focus, concentrate, and win? If you have to divide your forces, can you adapt quickly to changing conditions, or will you be overtaken because no one point is strong enough to hold?

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  • Waiting For Wintergrasp: The Moment to Lead

    Waiting For Wintergrasp: The Moment to Lead

    People need leaders. They want leaders. They hunger for leaders. In some cases, people are so desperate as a crowd for leadership that they’ll follow and even swear loyalty to terrible leaders, as long as they don’t have to take up the mantle of leadership themselves. Nowhere is this more apparent to thousands of people every day than in Lake Wintergrasp.

    Archavon the Stone WatcherWhat’s this? If you don’t play World of Warcraft, it’s a really big competition between two teams to take control of a battlefield. Without getting too deep into the mechanics of Wintergrasp, suffice it to say that teams are organized in groups of 40 people, and at a certain point dictated by the game, everyone goes and tries to capture the objectives of the game.

    What’s interesting to me as a marketer and student of behavior is what happens before Wintergrasp starts. See, the teams aren’t automatically formed by the game. Teams have to be organized by individual players, and that’s where things get interesting. Very, very few people want to take leadership of a team, even when there are no significant adverse consequences to doing so. Many people simply wait around, asking aloud to be invited to any open team if there is one.

    Imagine what this is like – dozens, sometimes hundreds of people milling around looking for leadership. The instant someone forms a team and takes leadership, the entire crowd galvanizes. The team forms up and you’re ready to go within minutes.

    What makes this important is that this is a human behavior. Forget for a moment that this occurs in a fantasy role playing game that’s traditionally (and incorrectly) associated with high school kinds and nerds living in parents’ basements. This need for leadership and simultaneous unwillingness to step into a leadership role is an opportunity for you, if you can overcome your own hesitation, to establish yourself in any industry, niche, market, or space.

    People want leaders.

    Is your marketspace crying out for someone, anyone, to take a leadership role and do something as simple as organize a team to accomplish a deed?

    Are you looking to build your own personal brand or gain experience? Look for opportunities and marketspaces where people are just milling around, waiting for a leader, and step up. Take on the responsibility of providing leadership, and gain back what you give and more.

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  • 10 Follow Friday tips for Twitter

    Flickr CCI’m reluctant to plug any one set of people on Twitter’s #followfriday only because I’d have to broadcast hundreds of Tweets for all the interesting people and what they do.

    Rather than do that, here’s a compendium of #followfriday tips that you can use to find the conversations you want to participate in.

    1. Sync up your existing social networks on #followfriday. Try Synchronizing Social Networks Guide for more details.

    2. Find people mentioning your URL. Follow them. Here’s an example for this web site.

    3. Follow people who recommend you using Twitter search, especially on #followfriday. Example.

    4. Follow people local to you so that you can actually meet up for coffee. Here’s an example of people within 5 miles of Boston, MA.

    5. Follow people who are following you. Try out SocialOomph.com for this.

    6. Follow people in your area talking about your topics. Example using Google.

    7. Follow people using very specific industry jargon in your niche. For example, if you were looking for World of Warcraft players, chances are you could look for ICC10, which is short for 10-man Icecrown Citadel, a dungeon.

    8. Follow people who reply to you all week long. Example.

    9. Follow people who have job titles or bios you’re interested in. Here’s an example of CMOs on Twitter, using Google search.

    10. This above all else: follow who you want to follow. There is no right or wrong way to decide who to follow. Follow people who will make your Twitter experience more interesting, more information, more powerful – NOT just who the crowd suggests, because in some cases you have excellent personalities and people talking about things you have no interest in, and you’re just burning time and bandwidth.

    Follow who and what interests you. That is the sum of Twitter. Everything else will fall into place.

    What are your #followfriday tips?


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  • Bring the player, not the class

    There’s a peculiar expression that accompanies World of Warcraft that needs to make its way into social media, and quickly:

    Bring the player, not the class.

    Warcraft playerIn Warcraft, there are different classes of players – mages, paladins, shamans, etc. Each of the classes has different traits suited to different kinds of players and playing styles. One of the most common sources of arguments, debate, and complaints is X class is better than Y class, to no one’s surprise.

    Blizzard Entertainment, the company behind World of Warcraft, has said that it designs the game to be as balanced as possible, so that no one class is better or worse. The expression they use is bring the player, not the class, especially with regard to difficult challenges in the game.

    Their belief is that a skilled player will make the most of the classes that suit their personal style of play best, and that a class in the hands of one player may be outstanding, while a different class may be a disaster. I know from personal experience that playing a frost mage suits my temperament and style best, and being a Death Knight tank, not so much.

    Bring the player, not the class is the advice Blizzard gives to its guilds and groups in the game – find the best players you can, and class will sort itself out. Bring the best players you can, and you’ll defeat the enemies you’re to face.

    So what does this have to do with social media?

    Bring the producer, not the medium.

    Which is better, Twitter or Friendfeed? Which is better, video or audio, blogging or podcasting, YouTube or Qik…

    You get where I’m going. Your content will dictate which forms of social media you participate in (some content is better in one format than another), but what will govern your success is YOU, the producer. How skilled you are and what you’re most comfortable with will do more to contribute to your success than any given platform by itself.

    Just as a Warcraft player’s spec (Blood vs. Unholy vs. Frost vs….) doesn’t make that player any better or worse, neither should your choice of medium make you any better or worse a media producer. Find the forms of media that best suit your style, content, and what you want to communicate. Try as many as you practically can to see what’s available, but recognize that some will feel better to you. Do those. Even if they’re currently unfashionable (podcasting was so 2005? Tell that to the listeners of the Financial Aid Podcast or Marketing Over Coffee) if they fit you best, you’ll create and produce media best in them.

    More important, invest time in making yourself a better producer! Forget about being a social media expert. They’re a dime a dozen, if that (hey, it’s the Great Recession, everything’s on sale). Be an expert in a subject or field and use the best form of media available to communicate it, old or new, social or broadcast.

    One of the best pieces of advice ever given to me was from my Edvisors CEO, Joe Cronin, who years ago said, don’t be a podcasting expert, be a financial aid expert who has a podcast. In terms of doing the most good and helping the most people, that advice has paid off handsomely. I know plenty of social media experts, gurus, wizards, whatever, and none of them have helped a family put their kid through college.

    Bring the player, not the class is sage advice to guilds and raids in World of Warcraft.

    Bring the producer, not the medium is the pathway to long-term success in media, social or otherwise.

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  • How You Fight Tells Me Who You Are

    How You Fight Tells Me Who You Are

    A lot of your personality is revealed when you take up arms against someone else, whether in self defense or aggression. How you fight, your particular fighting style, reveals your traits – strengths, weaknesses, identity. After all, in a fight, you’re tapping into your most primal traits. Do you flee? Do you stand your ground? Does ego get the better of you? A fight is also incredibly stressful – how you react under intense stress tells a great deal about you.

    That said, very few people get into fights frequently, which is a good thing. We like for our friends’ lives to be safe and free of violence.

    Argent Dawn warriorEnter virtual worlds like World of Warcraft. Here, in a safe environment where players incur no true physical harm or injury, their skills, strategies, and temperaments are tested in ever increasingly difficult forms of virtual combat, from dealing with single encounters to fighting entire armies.

    How a person behaves in a virtual fight is, of course, different than a real world fight – the risk to life and limb alters the equation, as it should. That said, you still gain a great deal of insight about how someone behaves under pressure:

    – Does their temper get the better of them? Can they be goaded into making unwise choices?
    – Does their ego hook them, forcing them into situations that grow ever worse for them the harder they struggle to reconcile desire and reality?
    – Do they lack patience, rushing into unknown or known dangers foolishly?
    – Do they have maturity, knowing how to lose gracefully and win even more gracefully?

    All of this comes out in virtual combat, just as it does in real life combat. So what’s the point? What does this mean for you, especially if you don’t participate in virtual worlds like World of Warcraft?

    Simply this – if you’re an employer, one of the most novel ways you could find a new employee would be in a virtual world, in virtual combat. Are you looking for a certain personality fit for your team? Do you want someone a little headstrong but willing to be bold? Does your corporate culture dictate a cool, calm, conservative demeanor, even at the expense of aggressive progress?

    Very few things offer insight into your personality like the stress of combat, whether virtual or real. While I wouldn’t suggest that an employee interview involve leveling a character 10 times in Warcraft, I would suggest that if you find people socially in the realms where you play that have the skills you need, consider them as more than just players of a game.

    They might be the best addition to your corporate team you’ve ever made.

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  • Understanding value

    Selling what's buyingWhat’s the fastest way to go out of business? I’d venture to say that it’s having a product or service at the wrong price. (that or having no revenue model) Nowhere is this highlighted more obviously than in fantasy markets such as the one in World of Warcraft. There are literally thousands of products you can sell on the open market, and yet an astonishing number of people who play the game are not in-game wealthy. Why? They’re not selling stuff that others want to buy, or at the price they’re willing to buy. There are an astonishing number of auctions in the game Auction House that are mispriced well beyond what others are willing to pay.

    The lesson is simple: your product or service is only worth what someone else is willing to pay.

    Sometimes, that can be mispriced in your favor – people will pay a lot of money for something that to you is of comparatively little value. Where businesses get into trouble is when it’s going the other way, when you’re demanding to be paid more than what the market is willing to bear.

    Take a look at the real estate markets right now. Is real estate moving? Sure is – at the right price, which is currently foreclosure or short sale pricing, pricing far below “market value”. The reality is that the market value is whatever a house will sell for today, not what the seller wants it to be for a profit, not what the agent wants it to be for their commission.

    If you’re not earning the profits you want to be as a business, either you have something no one wants or more likely you have something that someone wants but at the wrong price. You can either lower prices or sell something else with a higher profit. The laws of economics are immutable and no amount of wishing or wanting the price of what you have to be higher will make it so.

    How do you know what the market is willing to bear? You’ve got to research, gather data, shop competitors, and test pricing repeatedly until you discover the true price of the product or service you have, and then continue to monitor and research changes in the economy and adapt to them. Do this well, and you’ll not only discover the pricing of your offerings, but you’ll eventually gain a sense of when something is trending, when you’re about to see a wave of potential profit roll in. As long as you’ve been paddling and are in the water at the right time with the right board and the right skill, you’ll catch the wave.


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  • Deflation, destruction of credit, and the Lich King

    From www.ChristopherSPenn.com

    Yep, another economics crossover. Blizzard Entertainment’s Wrath of the Lich King expansion pack for World of Warcraft dropped last week, and its impact on the economy has been fascinating. Veteran players of the Auction House (the in-game free market) have been finding that since the expansion came out, very little has been selling. The reason, however, is not because the most advanced players in the game are in a new part of the game. The reason is likely because the most advanced players (and the wealthiest, or at least those with greatest access to capital) are running out of money.

    Guild bankIf you’ve never played World of Warcraft, it’s a virtual reality game, an online role playing game in which you are an adventurer beating up other people or game-generated opponents. Part of the game is buying and selling equipment to make your character better, more effective. Whenever you defeat a creature in the game, you typically get a small reward of some kind, plus some experience points which contribute towards making your character better. Once you hit the maximum level of experience points, money is substituted for experience points. For a long time, since the last expansion pack, top players have been generating hundreds of gold (the in-game currency) a day, and pouring that money into the virtual economy.

    Here’s where the expansion pack changed the economy. The expansion pack now allows top players to earn more experience points, up to a new cap. Because they’re fighting stronger, better opponents, their equipment repair bills (yes, you can’t escape bills, even in virtual reality) have increased, but more importantly, there’s not generating capital any longer – they’re generating new experience points to reach a new maximum level. On top of that, a new class of character was introduced, and experienced players have been trying to build up those characters as fast as possible, again taking a lot of money and earning potential out of the virtual economy.

    Think about that for a second. Your top sources of capital in an economy have dried up, while expenditures of capital have increased.

    You have, in other words, deflation. Deflation, economically speaking, is when the amount of money in an economy decreases with respect to goods and services in the economy. A dollar (or gold, or whatever measure of currency) is worth more tomorrow than it is today, because there’s just less money available. Deflation brings prices down, but that means it also brings wages down, too. Consumers lose spending power. Demand for items drops because there’s just less money to buy things with.

    DeflationAs a result, economic activity slows down. Supply outstrips demand. Items in the Auction House are still being listed, but buyers are getting harder to find. If you look at the moving averages of prices, you also see that prices are falling – exactly what you’d expect in a deflation. This is a double whammy for sellers trying to move goods in the Auction House – fewer buyers and falling prices.

    Sound familiar?

    This is exactly the situation that the real economy, especially real estate, finds itself in. You have an absence of buyers complicated by falling sale prices due to foreclosures and lack of demand. Because housing has been a disproportionate amount of economic activity over the past 5 years, the collapse of the housing market has in turn spread malaise to the rest of the economy.

    This is also why inflation isn’t a concern right now. Governments of the world have been printing money like crazy recently, borrowing against future taxpayer earnings, or just outright inflating their currencies. However, inflation isn’t a concern because capital – money, in the form of credit – is being destroyed faster than the governments are creating it, as investments go bad over and over again. Without the capital generators of top players in a virtual game or an engine of growth in the real game of life, money is being used up faster than it’s being generated.

    How will things change? Well, in Warcraft, those top players will again in the near future hit their maximum levels of experience, and will once again return to income generation. As that happens, capital will return to the markets and you’ll see sales and buying rise again. It may take some time to get there, as reaching maximum experience does take time and effort, but it will happen. In Warcraft, at least, the engines of the economy – top players – can be counted on to bring new influxes of currency to the world.

    This is the conundrum that faces the real world economy. The practices – irresponsible lending, irresponsible buying, irresponsible investing – that drove the last economic engine are broken. We can’t go back to them. We need a new economic engine that can begin to generate growth and capital. When we figure that out, when we figure out what will bring money back into supply without the danger of another bubble, we’ll see things turn around in real life.

    What should you be doing? Both in the game and in real life, in a deflation, preservation of capital is essential, in the form of saving money, reducing expenditures. Both in the game and in real life, if you have a capital base, you should be looking for very cheap opportunities for investment and growth, and spending the money you do have very selectively, looking to pick up serous bargains. If a dollar is worth more tomorrow than it is today, then it makes sense to hold onto those dollars, to not spend beyond necessities, and to find new opportunities for growth. Find that next economic engine, be very picky about where you spend your money, and keep your eyes open.

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  • Epic Credit Card

    Yes, there’s a World of Warcraft Credit Card. With game time.

    Epic Credit Card

    Get it at StudentPlatinum.com/warcraft.

    Full Disclosure: It’s through work, which means I earn a very small amount of money for each new applicant. More important, I don’t get any mats or a zhevra, but it’s still neat, and I’d talk about it even if it wasn’t for work. And hey, if you have a credit card, at least this one grants you game time.

    Important: as with all credit cards, it’s a loan. It’s not free money. Read the terms and conditions BEFORE you apply, ok?

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