Search results for: “world of warcraft”

  • Cash flow is king

    I’ve been playing World of Warcraft now for almost 4 years. For the insiders, I started right before the Sunwell and patch 2.4.2. One of my absolute favorite parts of the game is playing the in-game market, the Auction House. This is a live commercial exchange where you can sell your goods to other players and vice versa in a digital bazaar of sorts. Some of the best business lessons, some of the most important business lessons, can come from playing this aspect of the game.

    One of the most basic but most powerful lessons about this aspect of the game is that when it comes to running a business, only one things matters: positive cash flow.

    I switched realms recently to the Earthen Ring. In my first 30 days, I had to restart my Auction House businesses from scratch. The first step to doing so in-game (and in real life) is to get some working capital, some starter money. In order to be able to buy and sell, you need cash. Fortunately, as in real life, there are decidedly unglamorous but profitable jobs you can take. Here, for example, is the Jaggedswine Farm, outside the gates of Orgrimmar. When you kill these pigs, you get a chunk of boar meat.

    Screen shot 2012-01-02 at 10.41.45 AM.png (4 documents, 4 total pages)

    Boar meat is decidedly uninteresting. It’s unexciting. However, in order to level a character’s cooking skill in game, it’s a necessary ingredient. Thus, a lot of people need it, even if they don’t want to get it themselves. Combine a boring, time-consuming task with a demand for the finished good, and you have the opportunity to make some money.

    Once you get some starter capital, building your fortune becomes a matter of making smart deals and keeping cash flow positive in your in-game professions. In the case of one of my characters, it’s about keeping my costs for producing glyphs from exceeding the profits. I know how much the supplies for my profession will cost me. I know roughly what the finished goods will sell for. If I can keep cash flow positive, then there’s no limit to how much I can grow my business. Conversely, if I have negative cash flow, no matter how much I sell my items for, I will lose in the long run.

    Screen shot 2012-01-02 at 10.53.09 AM.png (4 documents, 4 total pages)

    Cash flow is king. If you on a personal level are not cash flow positive, you need to fix that as soon as possible. Go start doing some affiliate marketing. Ask for a pay raise at work or change jobs if you’re able to do so. Publish a book for sale – it costs nothing besides time and an Internet connection these days. Whatever you do, get earning more than you’re spending.

    This is the core business lesson that the Auction House teaches us: unless you consciously choose otherwise, always be making a profit. Always be spending less than you’re earning. Always be minimizing expenses while maximizing profits – and focus on maximizing profits so that you can grow. Cash flow is king. Cash flow is the lifeblood of your business, and as long as it’s positive, the world is your oyster.

    Or boar. Mmm, boar.

    No actual animals were harmed in the writing of this blog post. A whole bunch of digital boars got mercilessly slaughtered, however, and their innards sold for 4 gold, 37 silver.


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  • Three Words for 2012

    Every year since 2006, friends of Chris Brogan put together our three words for the coming year that define what we’re focusing on in the coming year. They’re not goals, but more like rails or guides that help keep us moving in the general correct direction. Here are mine for 2012.

    MFA Buddhist Art

    Story

    When I look at what I’ve created in the past few years, there’s value in the content. How-to lessons, detailed research, data and techniques, but something’s been missing. Something’s been lacking. On the way home from the dojo one night, I was listening to master teacher Stephen K. Hayes talking about how the deeper lessons of both Buddhism and ninjutsu are transmitted. He said, “We’re going to tell a few stories here, and hopefully this will evoke some stories in your mind of your own. That’s how this training works.” At that moment I realized exactly what has been missing from a lot of my work. In 2012, one of my three words and focus points will be on better learning this skill.

    Restoration

    One of the more interesting healing classes in World of Warcraft is the restoration druid. Rather than heal with holy powers and flashes of light, the druid uses the powers of nature to restore allies to health. Regrowth, nourish, rejuvenation, lifebloom, swiftmend, tranquility. Here’s what’s powerful about the idea of restoration druid spells on real life: so much of what we’ve done in the past few years has burned everything to the ground. We’ve exhausted our email lists. We’ve tapped out our social networks. We’ve cut staff down to the bone to scrape up a few extra pennies per share on earnings calls. In short, we’ve depleted all of our resources and wondered why our marketing is getting less and less effective. In 2012, one of my study points will be restoration. How do we continue to be effective as marketers while restoring our resources to health?

    This extends to personal life as well. When you go all-out, inevitably, something has to suffer. My question to myself is, how can I bring restoration and regrowth to areas of my life other than business?

    Compassion

    Originally I had chosen something else for the third word, but as I was looking over the years, I thought it’d make 2012 more challenging and interesting to focus on something I’m not good at. Compassion I mean in the Buddhist sense – the ability to see through your own issues and feelings enough to understand what someone else is going through and provide some kind of legitimate help. One of the greatest dangers of social media, particularly as you start to develop any kind of following, is that you tend to attract like-minded people. As a result, you hear less and less about things you disagree with, things that challenge you, things that make you think. When all you hear is how awesome you are (whether you are or not) you face the great danger of your ego overwhelming any good work you’re providing. I have heard in the back of my mind from time to time the ugly, egotistical whisper that says, “this (person/place/thing/task) is below me”. It’s exactly at those moments when compassion can provide a much-needed bitch slap upside the head to bring reality back into the picture.

    My task for 2012 is to be more rigorous and more disciplined in my own mind, guarding against that ever-growing danger.

    So there you have it, my three words for 2012: story, restoration, compassion. Blog yours and leave a link in the comments!


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  • Looking back at the three words for 2011

    Photos from Dallas, Texas

    Back at the beginning of the year, I shared with you the three words I chose for 2011. If you’re not familiar with this, here’s the original post. Let’s see how they panned out, shall we?

    System

    The original idea was to see how many ideas from automation of the World of Warcraft Auction House could be put to use in real life, and this year was an excellent year for systems. Together, you and I developed some fairly useful templates for making exciting things happen. The most telling example of this was the sheer number of “How to” blog posts I wrote this year, many by request, from Facebook Insights to Google+ analytics. Some of the templates turned out to be case studies in their own right, such as my book launch roadmap. Other systems you can see the results of, but not necessarily how the machinery works.

    Overall, 2011 was a very good year for systems.

    Shatterpoint

    The original idea of shatterpoints was to find where little things can make or break a company, make or break a system. Thanks to many different events this year, I got a chance to clarify many of the frameworks I talk about and where the exact shatterpoints are. The method you use to judge how a lead is qualified in a sales and marketing funnel can make or break your company’s entire revenue stream and simultaneously break all of your marketing efforts. One of the biggest shatterpoints this year was around metrics. So many people are choosing the wrong metrics to measure by, which in turn either invalidates or outright breaks their marketing programs entirely.

    Shatterpoints were clearly important as part of 2011.

    Leverage

    The flipside to shatterpoints was leverage, or where little things can make a big difference. If there was one defining factor of 2011, it was that social became an integral part of other marketing efforts and added to them with unforeseen synergies. For example, one of the biggest was that search engines began to use social to adjust search results, which was a giant game-changer. That turned little habits like #the5 into legitimate search boosters, and this became obvious by the number of people asking to be listed in it. Other simple things like a welcome message on Twitter generated giant results:

    Pages - Google Analytics

    Little things created great leverage in 2011.

    Our three words exercise gave some great focus for 2011. Tomorrow, we’ll talk about the three words for 2012.


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  • Do you know what is under the hood?

    I’ve spent the last few evenings after logging off of World of Warcraft poking away at my new Linux box, which is running the 64 bit version of Fedora 15. What’s astonishing to me is how much the infrastructure pieces have changed since I last fully administered a Linux server at the command line level. So much of what used to be incredibly laborious, unpleasant compiling of software from source code has been happily reduced to sets of packages that are good enough to get the job done.

    root@li368-57:~ — ssh — 147×58

    More important, the capabilities that come more or less out of the box now are vastly different than I remember. Take a look at just a few of the php packages I pulled out of the yum repository:

    yum install php-ZendFramework.noarch php-PHPMailer.noarch php-cli.x86_64 php-eaccelerator.x86_64 php-email-address-validation.noarch php-fpdf.noarch php-gd.x86_64 php-mysql.x86_64 php-nusoap.noarch

    Non-technical folks will look at that and completely gloss over, so let me break down the packages so you get a sense of what’s happening and why it’s important.

    • php-ZendFramework.noarch: when up and running, this will make my blog MUCH faster than it currently is on a shared host
    • php-PHPMailer.noarch: a powerful email library class that could, in combination with Amazon SES, let me become my own email service provider at very low cost
    • php-cli.x86_64: who loves black screens with green letters? Me!
    • php-eaccelerator.x86_64: In concert with the Zend framework, this will keep things speedier than ever.
    • php-email-address-validation.noarch: all those email libraries I wrote years ago for validating email addresses have been superseded by one nice, compact library that will let me keep my mailing lists cleaner than ever
    • php-fpdf.noarch: one-stop shopping for making PDFs on the fly at the webserver level. Imagine dynamic PDFs that are customized, generated whenever a user wants them! What’s amazing is that this capability used to cost hundreds of dollars just a few years ago. Now it’s free.
    • php-gd.x86_64: the GD image library. I can make graphics on the fly, which is very useful for things like sign-makers and dynamic advertising systems.
    • php-mysql.x86_64: enterprise database integration.
    • php-nusoap.noarch: you know all those fancy web APIs that require tons of coding? The NuSOAP library makes that coding much less strenuous, which means I’ll be able to do more, faster, with services like Klout, EmpireAvenue, and the major social networks.

    What’s amazing is that just a few years ago, you’d have to manually build these pieces from scratch, endure hours of testing, debugging, fixing dependencies, and more. Now you just type it all in one long command, and your webserver is ready to go. That means if you’re getting a Web 2.0 company up and running, it’s easier than ever and faster than ever to get up and running and be fully capable of doing business.

    Here’s the most important takeaway from all of this: if you understand the underlying technologies that make up social media and digital marketing, you understand what capabilities and potential you do or do not have. If you don’t know what’s under the hood, you don’t really know what you’re driving. Even if you’re not a technologist, a developer, or an IT person, you should still have some passing familiarity with all of these pieces, because knowing what’s under the hood will let you know if you’re doing the technological equivalent of driving a Lamborghini Aventador (one of the top 10 fastest cars in the world) to the grocery store at 10 miles per hour, vastly underusing its potential.

    Here’s a secondary takeaway: if you know what the pieces do, if you know that you have the potential to get them in place rapidly (even if you’re not a technologist), then you know what solutions you can provide. Here’s an example, the php-oauth.noarch package. You’ve heard of OAuth in the context of social media authentication and you use it every time you click a “Log in with Twitter” or “Sign in with Facebook” button. If you know this software package is available on your webserver for free, you now know you can do a lot more with OAuth applications, which in turn means you can offer more capabilities to your customers and clients for things like custom sign-in forms.

    You don’t need to be a car mechanic to know what’s under the hood of what you drive. Likewise, you don’t need to be a developer or a systems administrator to at least have a sense of what your website is capable of. Take some time to learn the basics, ask your in-house IT staff (IT people love free food, so buy them lunch in exchange for a tour), and you’ll be in a much better position to know what you’re capable of.


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  • Gear, skill, and marketing

    Over the weekend, I enjoyed leveling my new hunter in World of Warcraft and learning more about the class. It’s quite a lot of fun. One of the things that occurred to me as I was leveling, however, was that hunters, like all of the other classes in World of Warcraft have the exact same buttons to push from one hunter to the next.

    Karyudo @ Arathor - Game - World of Warcraft

    That led me to the question of, well, what makes a good hunter then, if my Concussive Shot is no different than anyone else’s? The other two areas you hear about in the game besides abilities are gear and skill. Gear, of course, is the equipment that characters wear and use, like armor and weapons.

    Of the two, the one you hear the most about from other players is gear:

    • “I would have been so much better in that dungeon if I had better gear!”
    • “I would have survived much longer in that battleground if I had better gear!”
    • “I would be a top raider if I just had better gear!”

    The reality is, however, that better gear doesn’t make the player significantly better after the basics are covered. Using the correct abilities at the correct times against the correct enemies is what defines the top players of the game. One popular figure in the Warcraft community, Gevlon, actually created a special team of people who had intentionally low quality gear and then went and killed the biggest, baddest enemies in the game to prove that skill matters more than gear.

    What does this have to do with anything marketing related? Let’s think about this for a second. We have pretty much the same “buttons” to push in marketing, don’t we? We can tweet, post to Facebook, blog, podcast, etc. – all of the basic tactics that are common to us as digital marketers. That means that the areas where you’ll differentiate yourself are in the marketing equivalents of gear and skill – tools and strategy.

    What’s the first thing you hear from marketers everywhere? You guessed it – we need more tools, better tools, what are the new tools to be using, who’s got the best tools? Marketers are asking about their gear equivalent, instead of how to become better marketers with the tools and tactics they already have.

    So how do you change? How do you grow? First, recognize that both in Warcraft and in marketing, focusing on tools and tactics or gear and abilities has very rapidly diminishing returns. Once you have the basics in place, there’s not much point in chasing down minor percentage increases that come from different tools, and the costs scale exponentially.

    Second, recognize that skill development is paramount after the basics. You need to be out in the field, out testing, out questing, out learning your class, out learning your market as much as possible in order to develop and grow your skills. In Warcraft, there are these target dummies in every city in the game. They do nothing except let you test your basic abilities and skills to achieve maximum results. Marketers don’t necessarily have target dummies to test on, but we can and should be testing all the time in our work to find out what’s working, what combinations of tools and tactics deliver for us.


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  • Delayed Gratification

    One of the hardest lessons to teach anyone is the concept of delayed gratification, especially when the delay is over long periods of time. In the landmark paper, “Delay of Gratification in Children” by Walter Mischel, he explores the ways in which young children can delay gratification, from distraction to abstraction. Subsequent studies revealed that those people who could delay gratification as children were more likely to be successful as adults in longitudinal studies.

    Delaying gratification is one of the secret “soft” skills that no resume or CV can ever easily reveal, yet if you need a soft skill in a team member, it’s one of the most valuable. A coworker, subordinate, or superior who can pull themselves away from staring at daily metrics or stock prices, put away the instant reward mindset (so very prevalent in social media marketing), and can focus on long term strategies and plans is far more likely to be successful than someone constantly looking for the next quick hit, the next viral video, the next shiny object. Someone who can work very hard on something very boring with no promise of immediate reward is going to be a tremendously valuable team member in an age when most of your coworkers and competitors are scrambling like rabid squirrels on meth towards any available shiny thing.

    How do you identify this essential trait? One way might be gaming, ironically. If you know a game well enough, you can identify whether someone has a lot of patience working towards a long-term reward or whether someone goes for the quick hit constantly. Here are two examples from World of Warcraft (both mine, to avoid insulting anyone).

    Krystos @ Arathor - Game - World of Warcraft

    The first example is my paladin, who is one of my main characters. He’s equipped in gear that takes an awful lot of repetitive, very boring play to get. There are no fewer than 3 repetitive “grinds” needed to achieve this set of gear, from battlegrounds, Tol Barad dailies, and Mt. Hyjal dailies. Seeing a player decked out in high-end gear that requires a lot of monotonous, not necessarily fun gameplay would be an indicator of this personality trait.

    Marici @ Arathor - Game - World of Warcraft

    The second example is my warrior, who is a bank alt (non-main character responsible mainly for banking and transactions). She’s equipped in gear that you can buy instantly for relatively short money or items left over from questing to get to the maximum level. Very few of her items required any effort to get, and most of them are impulse buy items that, on someone’s main or only character, would indicate they’re not especially good at delayed gratification.

    Lots of other games can indicate whether someone is good at delayed gratification. In virtually every strategy game built, there are objectives that are short term and objectives that are long term, objectives that deliver instant gratification and objectives that deliver very delayed gratification. Another example? Most of the free to play games have “power ups” that you can purchase for real money that let you skip or accelerate grind-style play. Ask someone how many they’ve purchased. Someone who purchases a significant enough number of these has a problem with delayed gratification (which is what the game manufacturer is counting on).

    There are plenty of other areas where you can see the results of delayed gratification. It’s no coincidence that many successful businessmen and women are marathon runners – talk about delaying gratification over 26.2 miles. It’s no coincidence that so many successful folks play golf. You’re taking a stick and hitting a small ball across hundreds of yards over and over again. To prove that you’ve got the ability to really delay gratification, you have to do it 18 times in a row. Look at people who achieve high grades in martial arts – someone practicing for 20 years before getting a black belt has that trait. (conversely, schools awarding black belts after 8 months are probably not a place you want to invest your time in)

    What about non-leisure activities? If you have a delayed gratification problem, you probably gave up your blog (or resorted to “phoning it in”) years ago in favor of the instant gratification environments of Facebook, Twitter, and other social networks. If, on the other hand, you can delay gratification for quite some time, chances are you’re cranking out blog posts of good quality over a period of years.

    What if you don’t have the ability to delay gratification? Are you up a creek without a paddle? No, not necessarily. We’ll explore how to cultivate that skill in an upcoming blog post. Stay subscribed.


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  • What Gaming Technology Can Do For Your Business

    If you think video games are all about slacking and not getting anything done, think again. If you think there’s nothing which your business can benefit from the gaming world, think again doubly so. Gaming today demands as much, if not more, of your tools and technologies as business does. Today, I want to highlight a few pieces of technology that World of Warcraft players use that could find great use in your business.

    Mumble. How many times have you been on a conference call where the quality of the audio is… shall we say, less than stellar? Mumble is an open source voice communication server that focuses exclusively on quality and very low latency, which means that it’s intended for use when real-time conversation is essential. Gamers use it to coordinate their raid teams (groups of 10/25 people who are working together to kill Internet Dragons) and thus low latency is essential to coordinate the team’s activities. A delay even of two seconds can mean the difference between your entire team living or dying.

    Audio Input

    One of my favorite features is its built in noise-gating. Have you ever been on a conference call or webinar where someone’s got their mic open and you hear chewing, typing, sneezing, air conditioning, and anything except what you want to hear? Mumble filters that out, because such occurrences are as frequent in gaming as they are in business.

    Imagine having a conference call or team meeting where everyone can clearly hear each other, where voice quality is superior to Skype and the telephone, where certain speakers have priority, where calls can be cleanly recorded and archived, and the cost of the conference call system is totally free? That’s Mumble. Running your own server in-house is just a matter of installing it; there are also plenty of hosted services that will provide per-seat licensing.

    Icecast. Suppose you want to have more than just a few people listening in? Some of the top World of Warcraft guilds want people to be tuning in as they tackle world first bosses, killing off giant Internet dragons, and nerdraging out loud. Very few of them are going to pay conferencing services to do this for them, which is where applications like Icecast come in. Using streaming MP3s (which virtually every PC can access through programs like WinAmp and iTunes), Icecast can broadcast to hundreds or thousands of listeners, depending on your Internet connection.

    Nicecast Broadcast

    For internet startups and companies on very tight budgets, Icecast might be just the thing you need for hosting audio streams for webinars and online events. It’s available for all platforms and is fairly straightforward to set up – I set up a test Icecast station on my Mac and was up and running in 30 seconds. Having a Google+ hangout and you want more than just 10 people listening in? Icecast your browser’s audio and you can open up the meeting to thousands.

    Headsets. Gamers love premium audio for the rich, immersive experience and will pay top dollar for it. Headsets not only have to be functional, they have to be exceptionally comfortable for hours upon hours, far longer than your average conference call. In addition, headsets for gaming need to have a solid microphone that sounds good and will put up with a lot of abuse.

    I recently bought the Plantronics GameCom777 headset. It’s designed exactly along the specifications required for spending time playing World of Warcraft. But as I’m sure you’ve guessed by now, it’s also a terrific headset for working in the office. It’s got plugs that support both my iPhone and my desktop, works with Skype and Mumble as well as GoToMeeting/GoToWebinar, as well as audio and video production. Conference calls? No problem. I can seamlessly switch from the desktop to my mobile phone instantly and sit on a call for hours at a time if need be.

    Amazon.com: Plantronics GameCom777 Gaming Headset: Electronics

    How many webinars have you sat through where the presenter is on their mobile phone screaming the presentation into your ear? I don’t want to be that guy, and a decent quality headset is the answer to it. Here’s the other neat twist, especially for the accounting folks out there: most “business” headsets are inferior quality to gaming ones at triple the cost and are uncomfortable to boot. If you’re shopping for audio gear for your team, bypass the office supplies stores (and their markups) and head for the video games aisle at your big box stores instead.

    There’s a lot business can learn from the gaming world; there are cost savings to be had everywhere and innovations that benefit business teams based on the very stringent demands of gaming teams. The only question is, are you as a business leader open-minded enough to look beyond the office and see what others are using to get results in a totally different field?


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  • The Rogue Salesman

    As of late, I’ve been playing a rogue in World of Warcraft (subtlety PvP for those who play), which is an interesting damage-dealing class. Rogues use stealth, hard-hitting attacks, and all sorts of counterattacks to make themselves highly effective against other players.

    Rogue

    One of the interesting things about the rogue class is that they spend a lot of time positioning, watching, observing, and looking for opportune moments to strike. This is largely because unlike other classes, rogues have a very limited pool of resources on which their attacks depend. In combat, they remain stealthed, waiting for the right opportunity and then unleash a strong opening attack that consumes their immediate resources (energy). Assuming the attack is successful, they gain additional resources (combo points) with which to either counter the opponent’s defenses or finish them off.

    Sound familiar? This is effectively what a skilled salesperson does. Let’s compare:

    1. Extensive observation. If you’re good at sales, you spend a lot of time looking for the right opportunity, instead of just rushing headlong onto the battlefield and hoping things go your way. You let others make all the noise and attract all the attention, while you look and listen for opportunities to make the biggest difference possible.

    2. Strong opener. Rogues and salespeople both share the common worldview that in many cases, you only get one shot. You don’t open weak or with your least effective materials. Having watched carefully and understood what the opportunity is, you open strong. Sometimes, if the opportunity is aligned well enough and the need is great enough by your prospect, you win on the opening move.

    3. Rewarded success. Every minor yes, every objection successfully handled, every step forward is an additional minor win that helps you stack up resources for the finisher. Sometimes the pace of the sale means you use recuperative abilities to catch your breath and reinforce your own position. Sometimes the pace of the sale means you get a few moments to reposition. Whatever the case is, successes give you more leverage for closing.

    4. The finisher. Like rogues, the good salesperson closes strong, using their finishing moves appropriately to end the sale.

    It’s telling that for a good rogue, 99% of the fight is spent in stealth, watching the battlefield, waiting for the right opportunity, prospecting for resources to take or objectives to capture and for opponents to let down their guard. A well-played rogue is rarely visible, rarely heard from, rarely noticed until it’s far too late to do anything about them.

    The same is true for a really good salesperson. They spend most of their time doing research, understanding the situation, maybe having quiet conversations, slowly positioning and getting ready to bring out exactly what’s needed at the right moment. 99% of the time, they’re not selling in the traditional, used-car salesman sense – and when they are selling, if they’re doing it right, you won’t really notice until after it’s over and you own the goods.

    Obviously, there are some subtle differences between rogues and salespeople – generally speaking, a good rogue leaves their opponents dead, stabbed multiple times with poisoned knives while a good salesperson creates an enduring relationship that follows their client from company to company and job to job. But the similarities on good technique, positioning, tons of observation, and pursuing the right opportunities at the right times are universally applicable.


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  • Circles of amplification

    Last week on Marketing Over Coffee, I mentioned something I’m doing with Google+ called a circle of amplification. Let’s talk briefly about what that is.

    105992.jpg (1920×1200)
    (photo of the Nexus, the ultimate circle, in World of Warcraft)

    The circle of amplification – and it’s really called that – is a list I keep of people who have shared my content. This group of folks are different than everyone else on Google+ because they’ve done something, taken a measurable action, to support what I do. They’ve reshared a piece of content. This group of people is extremely important to me, because without them, the ideas that I have to share don’t spread.

    Why track amplifiers?

    Beyond the obvious (they share stuff), amplifiers are the heart and soul of your base. They form the core of the people who support you, and when it comes time to promote something heavily (as I did with my book at launch), they will be on the front lines of people who get the word out. If I don’t have a way of quickly identifying them and reaching out to them, then I’m relying solely on luck when it’s crunch time, and that’s not a healthy place to be.

    How do you track amplifiers?

    For the moment, it’s a manual process. I’m sure that as APIs and toolsets become available, it will get easier, but for now, I do it by hand for a couple of minutes a day. Here’s how:

    Notifications - Google+

    Find the shares at the bottom of every Google+ post, click the dialog box open, and then either alt-click the names into new tabs or hover over them and add them to a circle of amplifiers.

    Why not track +1?

    Google +1 inside of G+ tracks +1 on posts, not on pages on your site. It’s not nearly as valuable (you’ll notice G+ +1’s are not reflected in Google Analytics or Webmaster tools), and frankly it’s too easy. Sharing requires at least 2 clicks, if not a few words of color added to the shared item. +1 is too much like Facebook Like, which doesn’t really indicate any level of commitment. You could sneeze and accidentally +1 or Like something.

    So I have amplifiers circled. Now what?

    You’ve laid down some solid groundwork. For now, simply stay in touch. Share valuable content. Thank your amplifiers from time to time. Give them the best of your best so that they have continued incentive to share your stuff.

    I plan on copying an idea from my newsletter in the future, as soon as I have analytical data to support it, highlighting members of the circle for their contributions and level of engagement.

    What if I’m not using Google+?

    This concept applies equally to Twitter via lists and even Facebook, though it’s a lot messier there than it is on Twitter or Google+. For Twitter, just add people to lists as they retweet you. For Facebook, you’ll need to friend your sharers on a personal account, which means you can have a maximum of 5,000 amplifiers.

    What other circles do you create and maintain on social networks to track and reward people who support you?


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  • Boring but valuable

    World of Warcraft mirrors real life in astonishing ways, none more so than in economics. One of the easiest ways to make gold in World of Warcraft is through in-game professions, and these professions have a powerful lesson to teach us: boring but valuable pays well because no one wants to do it, but everyone wants it done.

    People are by nature looking for the fastest, easiest way to get things done and play the game, as opposed to grinding out stuff like professions. Playing the professions mini-game inside the game is boring, but valuable. As a result, they will pay absurd premium prices for things they could easily do themselves in the name of expediency, in order to get to the “fun part”. Here’s a very quick example.

    Peacebloom

    Moonglow ink is made from a variety of herbs, all of which are easy to get, even for beginners. Collect 20 peace bloom and you’ll make about 5 bottles of moonglow ink, which is useful for making low level glyphs. In a purely rational market, the price of moonglow ink should be 4x the price of any of its component herbs. 12 silver is what an herb should cost, so 20 of them is 2 gold, 40 silver. That pile of herbs makes about 5 inks. A stack of 20 moonglow inks should therefore cost 9 gold, 60 silver. Yet when we check on the pricing data, we see something quite contrary to expectations:

    Moonglow ink

    54 gold. That’s a 562% markup. 562%, from doing something that any beginner in the game can do, but people don’t want to because it’s not exciting, even if it’s necessary for them to get the most out of the game.

    What does this have to do with the real world? Recite the lesson: boring but valuable pays well because no one wants to do it, but everyone wants it done.

    Affiliate marketers understand this already very well – transform web traffic (boring but valuable to generate) into an asset that can then be resold to other companies at a tremendous markup. Resellers understand this already very well, too: take a commodity that someone else produces (boring), add a transformation or benefit (valuable), and resell at a much higher price. There’s a huge market of virtual assistants because so much of what we do every day is boring but valuable, and they’re more than willing to trade their time for our money – and we trade it happily and eagerly.

    Look for boring but valuable all throughout your company’s products and services! It’s beyond obvious to turn 20 Peacebloom into ink for 9 gold instead of paying 54 gold for them on the market, yet it’s a highly profitable venture because it’s boring and no one wants to do it, but everyone wants it done. Have you got an audience of your own in social media? You’ve accomplished the boring but valuable part. Now find someone who wants that part done but doesn’t want to do it, and you’ve got a business opportunity. Have you got a killer email marketing list? Boring but valuable – someone will pay for access to your list in lieu of building their own.

    What have you got that no one wants to do, but everyone wants done? Someone out there is willing to pay top dollar to you right now for it. Go find them.


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